This model is a representation of a nixie bulb clock. The gears are animated procedurally through MEL and passive/active rigid body systems. The blinking of the lights were animated through an expression. The modeling and animation were done in Autodesk Maya and rendered with Arnold. 
"Swatch" is a model of my own personal watch. The animation of the hands was completed procedurally through a series of expressions. The modeling and animation were done in Autodesk Maya.
"Googie City" is my first attempt at creating and rendering a full 3D environment. The environment is a 50's diner renovated decades later into an arcade/eating establishment. I used Autodesk maya to create the models, and Arnold to render. The textures were created through Adobe Substance, Illustrator and Photoshop.
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